

It's an interesting map, full of bottlenecks and terrain obstacles, which the developers take full advantage of to swiftly demolish their hot, lumbering foe. Speaking of fighting, we get to see a scrap between orcs and a fire giant in a quarry. Maybe you'll send them back home, improving your relationship with another faction, making it easier to vassalise them later on. If you encounter someone selling captives, for instance, agreeing to take these prisoners off their hands or fighting the slavers opens up a bunch of options. By unlocking new ones, you'll get access to new spells, buildings and can even physically transform your people, creating angelic beings or something more nefarious.Īge of Wonders 4 also touts a new event system, buffing up the story portion of this 4X romp and letting you further define your empire. Tomes also stop your faction from being static. These are wide-ranging, giving you a set of spells that can enhance your troops, summon creatures or buff your empire. Tomes of Magic let you enhance your empire further, one of which you'll be able to select straight away. You can have an elven wizard ruling over a society of barbarian orcs, if that tickles your fancy. Your ruler is once again fully customisable, too, and if you pick the Wizard King origin, it doesn't need to be the same species as your faction.
